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Shape Gatherer

Simple 2D Unity game built to practice core gameplay programming

Tech Stack

UnityC#

Overview

Shape Gatherer is a small 2D game built in Unity to practice core gameplay programming and system design.

The player collects falling shapes while avoiding the red ones, focusing on reaction time and simple decision-making.

What I built

  • Complete game loop (menu → gameplay → game over)
  • Falling object spawning system
  • Score tracking system
  • Lives and health management
  • UI screens (start menu, HUD, game over)
  • Simple animations and visual feedback

Core gameplay

  • Collect shapes to increase score
  • Avoid red shapes to preserve lives
  • The game ends when all lives are lost